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	<title>Comments on: I, For One, Welcome Our New Carebear Overlords</title>
	<atom:link href="http://defiasblog.insurmountablelogic.com/archives/278/feed" rel="self" type="application/rss+xml" />
	<link>http://defiasblog.insurmountablelogic.com/archives/278</link>
	<description>A blog about MMO Gaming with a focus toward EVE-Online</description>
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		<title>By: Pegleg Punk</title>
		<link>http://defiasblog.insurmountablelogic.com/archives/278/comment-page-1#comment-3258</link>
		<dc:creator>Pegleg Punk</dc:creator>
		<pubDate>Thu, 18 Sep 2008 03:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://defiasblog.insurmountablelogic.com/?p=278#comment-3258</guid>
		<description>It is difficult, but not impossible to avoid blinking when faced with the &quot;Carebear stare&quot;. It would seem CCP blinked.</description>
		<content:encoded><![CDATA[<p>It is difficult, but not impossible to avoid blinking when faced with the &#8220;Carebear stare&#8221;. It would seem CCP blinked.</p>
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		<title>By: Havohej</title>
		<link>http://defiasblog.insurmountablelogic.com/archives/278/comment-page-1#comment-3227</link>
		<dc:creator>Havohej</dc:creator>
		<pubDate>Tue, 16 Sep 2008 19:09:34 +0000</pubDate>
		<guid isPermaLink="false">http://defiasblog.insurmountablelogic.com/?p=278#comment-3227</guid>
		<description>@Mynxee: Aye, I agree.  In one of the nano whine threads, where somebody was nerdraging about their Snake set and T2 poly-fitted Vaga with Gistum A-type MWD and Domination Overdrives (idk how fast that goes but I&#039;ll bet it&#039;s fast!), I added something along the lines of &quot;You pays your money and you takes your chances, it ain&#039;t the end of the world.&quot;  I don&#039;t mind that it&#039;s going to change, &#039;cause the way they proposed it was a huge buff to Assault Frigates like the Wolf (the Wolf is ALWAYS at the door) which I love to fly.
 &lt;br /&gt;
I just don&#039;t like that nano ships have been complained about since forever, especially by 0.0 players who couldn&#039;t figure out how to kill them, but only now when it&#039;s FW noobs and carebears crying about it does CCP say &quot;Even with simple testing on our internal server we could see it was broken.&quot;  That&#039;s BS, if you could see it&#039;s broken why implement it on the live server?  Just one of a series of unnecessary (in my opinion) changes.
 &lt;br /&gt;
@Ombey:  Thanks for the compliment!  You know, the pirates have a constant impact on 0.0 alliances - especially smaller ones who don&#039;t have jump freighters and need to haul materials to and from empire the old-fashioned way.  More than that, though, piracy is an alternative to 0.0 or empire wardecs, which are an alternative to piracy and 0.0.
 &lt;br /&gt;
You know better than I do that 0.0 is prohibitive due to NAP&#039;d NBSI alliances, whether it&#039;s GBC, RSF, -A- and friends or Cosmic Anomalies in Outer Ring; it&#039;s not easy to get your foot in the door unless you&#039;re willing to make nice with the blob to avoid getting rolled over.  With lowsec pirates, in A LOT of places it&#039;s the same way.  Take Molden Heath, there are over a dozen different pirate corporations, all of whom are blue to each other, so trying to move in there as a pirate corp means having to fight their blob as well as the anti-pirate blobs.
 &lt;br /&gt;
For no blobs, you go empire wardec.  If you can deal with the blobs if it means more targets who aren&#039;t docked, then go to lowsec and pirate or anti-pirate.  If you can deal with the politics and troubles of alliance life, go to 0.0.  The carebears who spam the forums with &quot;why don&#039;t you wimps go to 0.0 if you want pvp&quot; have no idea what they&#039;re talking about but CCP seems to be listening to them and making game design decisions based on that garbage...
 &lt;br /&gt;
It&#039;s very frustrating even though I&#039;m a 0.0 player who spends very little time in empire/lowsec space.</description>
		<content:encoded><![CDATA[<p>@Mynxee: Aye, I agree.  In one of the nano whine threads, where somebody was nerdraging about their Snake set and T2 poly-fitted Vaga with Gistum A-type MWD and Domination Overdrives (idk how fast that goes but I&#8217;ll bet it&#8217;s fast!), I added something along the lines of &#8220;You pays your money and you takes your chances, it ain&#8217;t the end of the world.&#8221;  I don&#8217;t mind that it&#8217;s going to change, &#8217;cause the way they proposed it was a huge buff to Assault Frigates like the Wolf (the Wolf is ALWAYS at the door) which I love to fly.<br />
 <br />
I just don&#8217;t like that nano ships have been complained about since forever, especially by 0.0 players who couldn&#8217;t figure out how to kill them, but only now when it&#8217;s FW noobs and carebears crying about it does CCP say &#8220;Even with simple testing on our internal server we could see it was broken.&#8221;  That&#8217;s BS, if you could see it&#8217;s broken why implement it on the live server?  Just one of a series of unnecessary (in my opinion) changes.<br />
 <br />
@Ombey:  Thanks for the compliment!  You know, the pirates have a constant impact on 0.0 alliances &#8211; especially smaller ones who don&#8217;t have jump freighters and need to haul materials to and from empire the old-fashioned way.  More than that, though, piracy is an alternative to 0.0 or empire wardecs, which are an alternative to piracy and 0.0.<br />
 <br />
You know better than I do that 0.0 is prohibitive due to NAP&#8217;d NBSI alliances, whether it&#8217;s GBC, RSF, -A- and friends or Cosmic Anomalies in Outer Ring; it&#8217;s not easy to get your foot in the door unless you&#8217;re willing to make nice with the blob to avoid getting rolled over.  With lowsec pirates, in A LOT of places it&#8217;s the same way.  Take Molden Heath, there are over a dozen different pirate corporations, all of whom are blue to each other, so trying to move in there as a pirate corp means having to fight their blob as well as the anti-pirate blobs.<br />
 <br />
For no blobs, you go empire wardec.  If you can deal with the blobs if it means more targets who aren&#8217;t docked, then go to lowsec and pirate or anti-pirate.  If you can deal with the politics and troubles of alliance life, go to 0.0.  The carebears who spam the forums with &#8220;why don&#8217;t you wimps go to 0.0 if you want pvp&#8221; have no idea what they&#8217;re talking about but CCP seems to be listening to them and making game design decisions based on that garbage&#8230;<br />
 <br />
It&#8217;s very frustrating even though I&#8217;m a 0.0 player who spends very little time in empire/lowsec space.</p>
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		<title>By: Ombey</title>
		<link>http://defiasblog.insurmountablelogic.com/archives/278/comment-page-1#comment-3225</link>
		<dc:creator>Ombey</dc:creator>
		<pubDate>Tue, 16 Sep 2008 15:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://defiasblog.insurmountablelogic.com/?p=278#comment-3225</guid>
		<description>Very well thought out article. I have to say, I agree with pretty much all that you have written. I have never really pirated seriously, but I totally appreciate the place pirates play in this game, and welcome their existence.</description>
		<content:encoded><![CDATA[<p>Very well thought out article. I have to say, I agree with pretty much all that you have written. I have never really pirated seriously, but I totally appreciate the place pirates play in this game, and welcome their existence.</p>
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		<title>By: Mynxee</title>
		<link>http://defiasblog.insurmountablelogic.com/archives/278/comment-page-1#comment-3224</link>
		<dc:creator>Mynxee</dc:creator>
		<pubDate>Tue, 16 Sep 2008 12:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://defiasblog.insurmountablelogic.com/?p=278#comment-3224</guid>
		<description>Havo, great post. My eyes glaze over sometimes at the complicated details of change outlined in the Dev blogs. I often wonder: why nerf existing modules? Why not introduce new ones that counter perceived imbalances instead? Doing so would make PvP more unpredictable, which to my mind should be the goal in terms of preserving game &quot;balance.&quot;

I tend to take all the Dev Blogs with a grain of salt. As a general rule, don&#039;t read the long forum whines because, hey, I already have a job. When a patch comes out, I read the notes, assess how they affect me, and simply adapt my game to the new situation. Yeah, sometimes it means that previous investments in ships or equipment are less effective now. Oh well. Shit happens. You can&#039;t always control it...might as well just roll with it and work with the available options going forward.</description>
		<content:encoded><![CDATA[<p>Havo, great post. My eyes glaze over sometimes at the complicated details of change outlined in the Dev blogs. I often wonder: why nerf existing modules? Why not introduce new ones that counter perceived imbalances instead? Doing so would make PvP more unpredictable, which to my mind should be the goal in terms of preserving game &#8220;balance.&#8221;</p>
<p>I tend to take all the Dev Blogs with a grain of salt. As a general rule, don&#8217;t read the long forum whines because, hey, I already have a job. When a patch comes out, I read the notes, assess how they affect me, and simply adapt my game to the new situation. Yeah, sometimes it means that previous investments in ships or equipment are less effective now. Oh well. Shit happens. You can&#8217;t always control it&#8230;might as well just roll with it and work with the available options going forward.</p>
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