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	<title>Comments on: Pirates to Get a Bit More Polished!</title>
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	<link>http://defiasblog.insurmountablelogic.com/archives/604</link>
	<description>A blog about MMO Gaming with a focus toward EVE-Online</description>
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		<title>By: Havohej</title>
		<link>http://defiasblog.insurmountablelogic.com/archives/604/comment-page-1#comment-4078</link>
		<dc:creator>Havohej</dc:creator>
		<pubDate>Wed, 19 Nov 2008 18:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://defiasblog.insurmountablelogic.com/?p=604#comment-4078</guid>
		<description>It&#039;s crazy, I&#039;d swear I just read that on the forum this past week, but after digging into your post history, I can&#039;t find it... I must be mistaken; it may not have been you that posted it but somebody with their name in red did, I wish I could remember the exact thread...
&lt;br /&gt;
You know there&#039;s no shortage of &quot;FLS is dying&quot; threads on that forum lol... reminds me of the EVE-Online forums.  Everyone seems to think that &quot;Because *I* don&#039;t like feature X, the company is going bankrupt tomorrow from people quitting the game by the thousands.&quot;
&lt;br /&gt;
One example would be how I don&#039;t like the skirmish idea, but I don&#039;t think PotBS is going to &#039;die&#039; from skirmishes.  I&#039;m just very, very against loss-free, risk-free PvP.  To be fair, I don&#039;t think I&#039;ve ever seen it in a FLS post that skirmish will necessarily be risk/loss-free; it&#039;s just sort of implied.  I&#039;m hoping I&#039;m wrong about the whole skirmish thing, honestly, and I probably wouldn&#039;t /ragequit over it, but... meh :P</description>
		<content:encoded><![CDATA[<p>It&#8217;s crazy, I&#8217;d swear I just read that on the forum this past week, but after digging into your post history, I can&#8217;t find it&#8230; I must be mistaken; it may not have been you that posted it but somebody with their name in red did, I wish I could remember the exact thread&#8230;<br />
<br />
You know there&#8217;s no shortage of &#8220;FLS is dying&#8221; threads on that forum lol&#8230; reminds me of the EVE-Online forums.  Everyone seems to think that &#8220;Because *I* don&#8217;t like feature X, the company is going bankrupt tomorrow from people quitting the game by the thousands.&#8221;<br />
<br />
One example would be how I don&#8217;t like the skirmish idea, but I don&#8217;t think PotBS is going to &#8216;die&#8217; from skirmishes.  I&#8217;m just very, very against loss-free, risk-free PvP.  To be fair, I don&#8217;t think I&#8217;ve ever seen it in a FLS post that skirmish will necessarily be risk/loss-free; it&#8217;s just sort of implied.  I&#8217;m hoping I&#8217;m wrong about the whole skirmish thing, honestly, and I probably wouldn&#8217;t /ragequit over it, but&#8230; meh :P</p>
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		<title>By: Russell</title>
		<link>http://defiasblog.insurmountablelogic.com/archives/604/comment-page-1#comment-4076</link>
		<dc:creator>Russell</dc:creator>
		<pubDate>Wed, 19 Nov 2008 17:59:15 +0000</pubDate>
		<guid isPermaLink="false">http://defiasblog.insurmountablelogic.com/?p=604#comment-4076</guid>
		<description>Odd, I don&#039;t remember making a post like that last week, but it is, in fact, true. Flying Lab is self-financed via its founders, SOE doesn&#039;t hold any purse strings. We&#039;ve just brought aboard two new developers, and a new environmental artist, and we&#039;re working on the plan for the expansion, which is essentially a second Conco team.
&lt;br /&gt;
But I expect some people might get ideas from the current milestone release, the Calm Before the Storm. We knew it was going to be light because the whole team&#039;s focus is on the avatar combat revamp, which is a huge, huge project. It requires not only the development of the system itself, but also the retuning of every avatar combat mission in the game. This is why we haven&#039;t been revamping these missions (we knew this was coming) and why we haven&#039;t been creating new content in the last few milestones. The Conco team, however, does have a new storyline starting up post-revamp that looks pretty cool.
&lt;br /&gt;
And hey, skirmish! It&#039;s puttering right along, though we haven&#039;t talked about it much since we&#039;re focusing on the avatar combat revamp.</description>
		<content:encoded><![CDATA[<p>Odd, I don&#8217;t remember making a post like that last week, but it is, in fact, true. Flying Lab is self-financed via its founders, SOE doesn&#8217;t hold any purse strings. We&#8217;ve just brought aboard two new developers, and a new environmental artist, and we&#8217;re working on the plan for the expansion, which is essentially a second Conco team.<br />
<br />
But I expect some people might get ideas from the current milestone release, the Calm Before the Storm. We knew it was going to be light because the whole team&#8217;s focus is on the avatar combat revamp, which is a huge, huge project. It requires not only the development of the system itself, but also the retuning of every avatar combat mission in the game. This is why we haven&#8217;t been revamping these missions (we knew this was coming) and why we haven&#8217;t been creating new content in the last few milestones. The Conco team, however, does have a new storyline starting up post-revamp that looks pretty cool.<br />
<br />
And hey, skirmish! It&#8217;s puttering right along, though we haven&#8217;t talked about it much since we&#8217;re focusing on the avatar combat revamp.</p>
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