¶ I’d heard that, when in a time of extreme, insurmountable and inescapable danger, a pod pilot might simply shut down all of his ship’s primary and secondary systems, logging off his connection to the vessel through the unique interface created by the capsule technology. The idea is that upon realizing that the pod pilot’s connection to the ship’s systems has been terminated, all of the ship’s available power will be diverted from all of its other systems to the warp drive, flinging the ship to a random point in space and effectively out of harm’s way. This emergency warp, using all of the ship’s available power for the warp core, is generates a strong enough warp field to defeat any manner of warp scrambling. This is called a “logoffski”.
¶ I’d also heard that, when a pod pilot uses this tactic to escape from harm, they must make sure that they have not come under fire already, because it takes much longer for the ship’s power to be diverted to the warp drive if it has recently been employed in defense of the ship whether it was being used to power weapons systems, shield systems or armor systems. I’d heard that it can take up to fifteen minutes for a ship to enter emergency warp under these circumstances. If a ship is sufficiently sturdy, it might just last the 15 minutes and escape destruction.
¶ I present to you a Tale of Two Logoffskis.
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¶ As you may already know, The Defias Brotherhood of New Eden was founded on piracy. However, with all of the big dogs running around in Molden Heath, we decided to back off a bit and work on establishing an infrastructure. Now that we’ve got our first POS up, and more of my pilots are able to support themselves, I decided that it was time to start looking for a fight here and there.
¶ Having not engaged in a whole lot of PvP combat since we started (maybe twice a week, we’d go out and look for some solo action, but nothing serious or organized), we’re certainly going to be spending a bit of time developing and refining tactics. I keep a close eye on blogs like i-Pirate (by flashfresh), A Pirate’s Perspective (by Kane Rizzel), and of course The Caldari Piratess (by Alia Xi) for inspiration and a bit of tactical insight, but nothing works better than actually putting yourself in the line of fire – and if there’s no line of fire to jump into, then creating one works just as well.
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¶ I think that by the time you’ve got 5 hours of flight time in EVE-Online, every capsuleer knows that there’s a war going on. Everybody knows that the tens of thousands of pilots involved in this struggle, and the sheer vastness of the territory being held and contested by the four main powerblocs (The Southern Coalition, The Northern Coalition, The Alliance, and Superfriends), means that even if you’re not fighting in this war yourself, you are affected by it. This war, and the territory (and therefor resources) being fought over have a universal effect on the EVE-Online in-game market. Issuesin gameplay and balance that arise during this conflict lead to nerfs that effect all players (drone nerf, nos nerf, nanonerf, what else?).
¶ Last night, I flew for my first time in a large fleet op that was organized with the sole intent of doing a little damage in the Great War in the name of VENOM Alliance and the Southern Coalition.
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¶ Right, then, so when we incorporated The Defias Brotherhood within EVE-Online, we did so with the intention of pursuing careers in piracy. [DFIAS] has existed for about a month, now, and we’ve found that perhaps having such a strong PvP focus is more complicated and expensive than it first appeared, especially as we’re still in the growing stage. Add to that the fact that we are now a part of VENOM Alliance, and it takes away one of the pirate’s largest sources of income – the griefers’ wardec.
¶ So we have decided that, while we will not discourage any of our pilots from engaging in activities CONCORD would frown upon individually or in gangs, we will not make corporate-sponsored ops out of such activities. We have also determined that, for the interest of self-reliance, it would be in our best interests to try to develop an industrial core within the corporation and grow that alongside the combat/PvP core.
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