This week at The Defias Blog, Garbad_the_Weak focuses on the ‘Myrmidon’ Masterclass Frigate, a Level 46 Huge Warship. It is worth noting that the ‘Myrmidon’ is the basis for the ‘Cursed Blade’ Pirate Refit Frigate.
Popularity: 11% [?]
For the past two weeks, I’ve been republishing Garbad_the_Weak’s “Ship of the Week” column (with his consent, of course!) and the Awstats numbers suggest that they’ve been well-received despite lack of comment. Of course, there’s no telling how many readers I’ve gained from the PotBS community and how many readers I’ve retained from the EVE Community after the recent shift of focus (I lub u gais!!!).
Thanks again to Garbad_the_Weak for agreeing to have his articles reposted for the sake of drawing attention to the unique dynamics of Pirates of the Burning Seas’ robust ship combat/PvP system!
Continuing his ‘Ship of the Week’ reviews column, this week we look at Garbad’s treatment of the ‘Tigre’ Sleek, a L50 Huge Scout ship carrying 36 guns and a standard compliment of 335 crewmen.
Popularity: 9% [?]
A devblog was released earlier that I wanted to share: Environment Revamp Revealed!
I’m not sure if I’ve mentioned it or not, but one of the only things I’ve disliked about Pirates of the Burning Sea thus far has been that there seem to only be five or six town models. If you’ve played World of Warcraft, you’ll remember how almost every city, town, village and settlement was unique. Things like farms tended to be re-used, and deserted towns where no NPCs other than mobs were around, but every real ‘place’ was different.
In PotBS, town models are recycled and re-recycled leaving only national capitals like Tortuga or Port Royal with rich, unique layout and architecture. While not game-breaking, this was annoying. Not to mention that it contributed to a sense that the game’s developers had left off some of the finishing touches, so to speak. But now, those finishing touches are being applied and the game is going to feel a lot more polished because of it!
Popularity: 3% [?]
So, being a noob sucks, right? And sucking pretty much sucks, y’know? Well, it’s why there haven’t been a lot of fun-to-read battle reports about skirmishes or me hunting in the red like the way I used to write about hunting lowsec in a Wolf (BEFORE the speed nerf/AF buff patch, aka Quantum Rise!). I know that I have the equipment to go out and do it, but I haven’t got the player experience to go with the equipment.
I’m like the noob who buys an account that can fly motherships and buys enough ISK to get an officer-fitted mothership and does not understand, for the life of him, how the hell he STILL got ganked in Amamake. Except I didn’t buy gold (or an account) and I’m not trying to sail the PotBS equivalent of an Aeon, I’m sailing what I suppose could be compared to a Vagabond (fast, maneuverable, doesn’t hit very hard but gets the job done… in the right hands). But there are two primary differences…
Popularity: 5% [?]
Last week, we rehashed Garbad’s review of the "Garbad’s Ship of the Week – ‘Conquistador’ Sleek Frigate". This week the ‘Deliverance’ Heavy Frigate is under scrutiny as Garbad examines each of its strengths and weaknesses with an eye toward how best it can be employed in the various combat scenarios a captain is likely to find himself in on Pirates of the Burning Seas.
While not technically a part of the “Ship of the Week” article, I’ll also include a short discussion of the differences between Open Sea (OS) PvP and Port Battle (PB) PvP in which the Heavy Deliverance was used as an example.
Popularity: 6% [?]